Building my Patch #3: My Reverb Unit

The next piece of my patch that I began work on was the reverb unit. As this effect is so commonly used on guitar processing rigs, I felt that it was the natural selection to come after the EQ unit.

I started by using a template from the max 'examples' folder for a reverb handler, and then connected it to a dial with a minimum value of 0, and a step multiplier of 1. I then connected a 'flownum' object to the reverb handler so that I could manipulate the decay time of my reverb unit. I set the parameters of the 'flownum' to a minimum of 1 and a maximum of 10,000. I felt this would give my users a sufficient amount of control over the level of reverb they used on their audio.

Seeing as users of my processing rig may not want to use any reverb at all on their audio I next created an on/off 'toggle' object which would act as a bypass switch for my reverb unit. Again, I connected this to the reverb handler and felt that my reverb unit was more or less finished.

Finally I focused on the aesthetics and, to improve usability, created three 'comment' objects and clearly labelled the 'decay time', 'reverb mix' and 'bypass' aspects of my reverb unit. I decided to make the 'bypass' comment box an obvious and eye catching colour of blue with white lettering, so that users would easily be able to identify and use it.  

As with the Filtering/EQ unit, I then placed a final comment box, simply stating the title of this particular unit, 'Reverb', and placed it in the top left corner of the panel. I was pleased with the aesthetics of this unit and so was ready to move on to my next effect.   

Reverb