Creating my patch #5: The Phasor.
The next aspect of my patch that I began working on was the phasor effect unit. I started this unit by importing a 'phasor handler' with a core subpatch inside it. I then create 5 dial objects, which would represent each of the individual effects that my users could manipulate in my phasor. These were rate, depth, centre frequency, spread and reactive power or 'Q'. Once all of the dials were connected correctly to the phasor handler, I the created a 'number display' and a value 'incdec' object that would range from 1 to 8, so that my users could decide the degree in which their audio would be manipulated by this phasor unit.
I then, as I did in the spectral delay effect unit, created a bypass on/off 'toggle', thus allowing my users to have the option of making this individual effect unit inactive. Once again, once all of these aspects of this unit were in-place and connected properly I labelled each of the individual aspects of the patch with 'comment' objects, therefore improving usability and making my patch clearer to the user.